3D Real-time Environment rendered in Unreal Engine 5, based off the amazing concept Flooded Interior by Andrej Rempel.
https://www.artstation.com/artwork/PXlrGZ
https://www.artstation.com/andrej_rempel
https://www.artstation.com/artwork/QKWx2l
I completed this environment over the span of several months in between Uni projects, using the project as a way to learn techniques such as vertex painting and basic blueprinting, while also focusing on developing my Substance Designer skills and trying to stay as true to the concept as possible.
Overall I'm very proud of the final result and the process the artwork went through, another huge thankyou to Andrej for allowing me to use this concept. Let me know what you think!
All paintings gathered from the MET museum website under public domain images (https://www.metmuseum.org/art/collection)
Rain created using UE Easy Rain Plug-in by William Faucher
UE5 Blockout 28/7 - Final Render 30/11
Prop Breakdown with world position moss applied
Plaster Breakdown